Axiom.RenderSystems.OpenGLES.GLESPBRTTManager.Bind C# (CSharp) Method

Bind() public method

public Bind ( Graphics target ) : void
target Graphics
return void
		public override void Bind( Graphics.RenderTarget target )
		{
			// Nothing to do here
			// Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
		}