Axiom.RenderSystems.OpenGLES.GLESDefaultHardwareVertexBuffer.WriteData C# (CSharp) Method

WriteData() public method

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
return void
		public override void WriteData( int offset, int length, IntPtr src, bool discardWholeBuffer )
		{
			Contract.Requires( ( offset + length ) <= sizeInBytes );
			// ignore discard, memory is not guaranteed to be zeroised
			Memory.Copy( src, GetData( offset ), length );
		}