Axiom.RenderSystems.OpenGL.GLPBRTTManager.Bind C# (CSharp) Method

Bind() public method

public Bind ( RenderTarget target ) : void
target Axiom.Graphics.RenderTarget
return void
		public override void Bind( RenderTarget target )
		{
			// Nothing to do here
			// Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
		}