Axiom.RenderSystems.OpenGL.GLSL.GLSLLinkProgramManager.GLSLLinkProgramManager C# (CSharp) Method

GLSLLinkProgramManager() private method

Internal constructor. This class cannot be instantiated externally.
private GLSLLinkProgramManager ( ) : System
return System
		internal GLSLLinkProgramManager()
		{
			if ( instance == null )
			{
				instance = this;
			}

            typeEnumMap = new Dictionary<string, int>
            {
                {"float", Gl.GL_FLOAT},
                {"vec2", Gl.GL_FLOAT_VEC2},
                {"vec3", Gl.GL_FLOAT_VEC3},
                {"vec4", Gl.GL_FLOAT_VEC4},
                {"sampler1D", Gl.GL_SAMPLER_1D},
                {"sampler2D", Gl.GL_SAMPLER_2D},
                {"sampler3D", Gl.GL_SAMPLER_3D},
                {"samplerCube", Gl.GL_SAMPLER_CUBE},
                {"sampler1DShadow", Gl.GL_SAMPLER_1D_SHADOW},
                {"sampler2DShadow", Gl.GL_SAMPLER_2D_SHADOW},
                {"int", Gl.GL_INT},
                {"ivec2", Gl.GL_INT_VEC2},
                {"ivec3", Gl.GL_INT_VEC3},
                {"ivec4", Gl.GL_INT_VEC4},
                {"mat2", Gl.GL_FLOAT_MAT2},
                {"mat3", Gl.GL_FLOAT_MAT3},
                {"mat4", Gl.GL_FLOAT_MAT4},
                // GL 2.1
                {"mat2x2", Gl.GL_FLOAT_MAT2},
                {"mat3x3", Gl.GL_FLOAT_MAT3},
                {"mat4x4", Gl.GL_FLOAT_MAT4},
                {"mat2x3", Gl.GL_FLOAT_MAT2x3},
                {"mat3x2", Gl.GL_FLOAT_MAT3x2},
                {"mat3x4", Gl.GL_FLOAT_MAT3x4},
                {"mat4x3", Gl.GL_FLOAT_MAT4x3},
                {"mat2x4", Gl.GL_FLOAT_MAT2x4},
                {"mat4x2", Gl.GL_FLOAT_MAT4x2},
            };
		}