Axiom.RenderSystems.DirectX9.D3DRenderSystem.NotifyOnDeviceLost C# (CSharp) Method

NotifyOnDeviceLost() private method

private NotifyOnDeviceLost ( Axiom.RenderSystems.DirectX9.D3D9Device device ) : void
device Axiom.RenderSystems.DirectX9.D3D9Device
return void
        protected internal void NotifyOnDeviceLost( D3D9Device device )
        {
            LogManager.Instance.Write( "D3D9 Device 0x[{0}] entered lost state", device.D3DDevice );

            // you need to stop the physics or game engines after this event
            FireEvent( "DeviceLost" );
        }
D3DRenderSystem