Axiom.Graphics.Pass.Load C# (CSharp) Method

Load() private method

Internal method for loading this pass.
private Load ( ) : void
return void
		internal void Load()
		{
			// it is assumed this is only being called when the Material is being loaded

			// load each texture unit state
			for ( int i = 0; i < textureUnitStates.Count; i++ )
			{
				( (TextureUnitState)textureUnitStates[ i ] ).Load();
			}

			// load programs
			if ( this.HasVertexProgram )
			{
				// load vertex program
				_vertexProgramUsage.Load();
			}

			if ( this.HasFragmentProgram )
			{
				// load vertex program
				_fragmentProgramUsage.Load();
			}

			if ( this.HasShadowCasterVertexProgram )
			{
				// load shadow caster vertex program
				shadowCasterVertexProgramUsage.Load();
			}

			if ( this.HasShadowCasterFragmentProgram )
			{
				// load shadow caster fragment program
				_shadowCasterFragmentProgramUsage.Load();
			}

			if ( this.HasShadowReceiverVertexProgram )
			{
				// load shadow receiver vertex program
				_shadowReceiverVertexProgramUsage.Load();
			}

			if ( this.HasShadowReceiverFragmentProgram )
			{
				// load shadow receiver fragment program
				_shadowReceiverFragmentProgramUsage.Load();
			}

			// recalculate hash code
			DirtyHash();
		}