} // end ReadUserModeInputs()
// Process Rapid Inputs (adjust Demo settings)
//protected override bool RapidUpdateCustom() {
protected bool RapidUpdateCustom()
{
// Update Animations and Water Mesh
AnimateHead(inputTimer); // animate the Ogre Head
ProcessRain(); // Process the Rain
waterMesh.UpdateMesh(inputTimer); // Update the Water Mesh (i.e. waves)
// Press Left-SHIFT to speed up rate of change for adjust demo parameters
changeSpeed = (int)(inputTimer * 1000); // round to nearest millisecond, use bit shift for speed
if (input.IsKeyPressed(KeyCodes.LeftShift))
{
changeSpeed *= 10;
} // multiply by 8
// Adjust Demo settings (mostly WaterMesh attributes) - Head height, and Water Properties
if (AdjustRange(ref headDepth, KeyCodes.J, KeyCodes.U, 0, 10, 0.0005f))
{
UpdateInfoHeadDepth();
}
if (AdjustRange(ref waterMesh.PARAM_C, KeyCodes.D2, KeyCodes.D1, 0, 10, 0.0001f))
{
UpdateInfoParamC();
}
if (AdjustRange(ref waterMesh.PARAM_D, KeyCodes.D4, KeyCodes.D3, 0.1f, 10, 0.0001f))
{
UpdateInfoParamD();
}
if (AdjustRange(ref waterMesh.PARAM_U, KeyCodes.D6, KeyCodes.D5, -2f, 10, 0.0001f))
{
UpdateInfoParamU();
}
if (AdjustRange(ref waterMesh.PARAM_T, KeyCodes.D8, KeyCodes.D7, 0, 10, 0.0001f))
{
UpdateInfoParamT();
}
if (AdjustRange(ref headSpeed, KeyCodes.D0, KeyCodes.D9, 0, 3, 0.0001f))
{
UpdateInfoHeadSpeed();
}
return(true);
}