Axiom.Demos.Water.ModeUpdate C# (CSharp) Method

ModeUpdate() protected method

Process User Inputs to change Axiom Render Mode or Print Screen. Slow Update Rate.
protected ModeUpdate ( ) : void
return void
		protected void ModeUpdate()
		{
			if ( !ModeUpdateCustom() )
				return; // Give Demo first shot at making the update

			// 'R' Toggles Render Mode
			if ( input.IsKeyPressed( KeyCodes.R ) )
			{
				switch ( camera.PolygonMode )
				{
					case PolygonMode.Points:
						camera.PolygonMode = PolygonMode.Solid;
						break;
					case PolygonMode.Solid:
						camera.PolygonMode = PolygonMode.Wireframe;
						break;
					case PolygonMode.Wireframe:
						camera.PolygonMode = PolygonMode.Points;
						break;
				}
				HandleUserModeInput( string.Format( "Rendering mode changed to '{0}'.", camera.PolygonMode ) );
			}

			// 'T' Toggles Texture Settings
			if ( input.IsKeyPressed( KeyCodes.T ) )
			{
				switch ( filtering )
				{
					case TextureFiltering.Bilinear:
						filtering = TextureFiltering.Trilinear;
						aniso = 1;
						break;
					case TextureFiltering.Trilinear:
						filtering = TextureFiltering.Anisotropic;
						aniso = 8;
						break;
					case TextureFiltering.Anisotropic:
						filtering = TextureFiltering.Bilinear;
						aniso = 1;
						break;
				}
				// set the new default texture settings
				MaterialManager.Instance.SetDefaultTextureFiltering( filtering );
				MaterialManager.Instance.DefaultAnisotropy = aniso;
				HandleUserModeInput( string.Format( "Texture Filtering changed to '{0}'.", filtering ) );
			}

			// Hide/Show Bounding Boxes and Overlays (besides debug overlay)
			if ( input.IsKeyPressed( KeyCodes.B ) )
			{
				scene.ShowBoundingBoxes = !scene.ShowBoundingBoxes;
				HandleUserModeInput( string.Format( "Show Bounding Boxes = {0}.", scene.ShowBoundingBoxes ) );
			}
			if ( input.IsKeyPressed( KeyCodes.F ) )
			{
				viewport.ShowOverlays = !viewport.ShowOverlays;
				HandleUserModeInput( string.Format( "Show Overlays = {0}.", viewport.ShowOverlays ) );
			}

#if !(XBOX || XBOX360 )
			// 'P' Captures Screenshot (like 'Print' command)
			if ( input.IsKeyPressed( KeyCodes.P ) )
			{
				// Save Screenshot to unique Filename (indexed)
				string[] temp = Directory.GetFiles( Environment.CurrentDirectory, "screenshot*.jpg" );
				string fileName = string.Format( "screenshot{0}.jpg", temp.Length + 1 );
				TakeScreenshot( fileName );
				HandleUserModeInput( string.Format( "Wrote screenshot '{0}'.", fileName ) );
			}
#endif
		} // end ReadUserModeInputs()