public override void GetWorldTransforms( Axiom.Math.Matrix4[] matrices )
{
Matrix4 destMatrix = Matrix4.Identity;
Vector3 position = ParentNode.DerivedPosition;
Vector3 scale = ParentNode.DerivedScale;
Matrix3 scale3x3 = Matrix3.Zero;
scale3x3[ 0, 0 ] = scale.x;
scale3x3[ 1, 1 ] = scale.y;
scale3x3[ 2, 2 ] = scale.z;
destMatrix = mFakeOrientation * scale3x3;
destMatrix.Translation = position;
matrices[ 0 ] = destMatrix;
}
public override void NotifyCurrentCamera( Camera camera )