public Material GenerateTemplateMaterial( MaterialPermutation permutation )
{
string templateName;
if ( ( permutation & (int)MaterialId.Quad ) != 0 )
{
templateName = "DeferredShading/LightMaterialQuad";
}
else
{
templateName = "DeferredShading/LightMaterialQuad";
}
return (Material)MaterialManager.Instance.GetByName( templateName );
}