private engine_FrameStarted ( object source, FrameEventArgs e ) : void | ||
source | object | |
e | FrameEventArgs | |
return | void |
void engine_FrameStarted( object source, FrameEventArgs e )
{
if ( _input.IsKeyPressed( KeyCodes.G ) && !Guide.IsVisible )
{
Guide.ShowSignIn( 1, false );
}
}