public Region( StaticGeometry parent, string name, SceneManager mgr, UInt32 regionID, Vector3 center )
: base( name )
{
this.MovableType = "StaticGeometry";
this.parent = parent;
this.sceneMgr = mgr;
this.regionID = regionID;
this.center = center;
queuedSubMeshes = new List<QueuedSubMesh>();
lodValues = new LodValueList();
aabb = new AxisAlignedBox();
lodBucketList = new List<LODBucket>();
shadowRenderables = new ShadowRenderableList();
}