Axiom.Core.SceneManager.EnableHardwareShadowExtrusion C# (CSharp) Method

EnableHardwareShadowExtrusion() private method

private EnableHardwareShadowExtrusion ( Light light, bool finiteExtrude ) : void
light Light
finiteExtrude bool
return void
		private void EnableHardwareShadowExtrusion( Light light, bool finiteExtrude )
		{
			// attach the appropriate extrusion vertex program
			// Note we never unset it because support for vertex programs is constant
			this.shadowStencilPass.SetVertexProgram(
				ShadowVolumeExtrudeProgram.GetProgramName( light.Type, finiteExtrude, false ) );

			// Set params
			if ( finiteExtrude )
			{
				this.shadowStencilPass.VertexProgramParameters = this.finiteExtrusionParams;
			}
			else
			{
				this.shadowStencilPass.VertexProgramParameters = this.infiniteExtrusionParams;
			}

			if ( this.showDebugShadows )
			{
				this.shadowDebugPass.SetVertexProgram(
					ShadowVolumeExtrudeProgram.GetProgramName( light.Type, finiteExtrude, true ) );

				// Set params
				if ( finiteExtrude )
				{
					this.shadowDebugPass.VertexProgramParameters = this.finiteExtrusionParams;
				}
				else
				{
					this.shadowDebugPass.VertexProgramParameters = this.infiniteExtrusionParams;
				}
			}

			this.targetRenderSystem.BindGpuProgram( this.shadowStencilPass.VertexProgram );
		}
SceneManager