Axiom.Core.ProgressiveMesh.ProgressiveMesh C# (CSharp) Method

ProgressiveMesh() public method

Constructor, takes the geometry data and index buffer.
DO NOT pass write-only, unshadowed buffers to this method! They will not work. Pass only shadowed buffers, or better yet perform mesh reduction as an offline process using DefaultHardwareBufferManager to manage vertex buffers in system memory.
public ProgressiveMesh ( VertexData vertexData, IndexData indexData ) : System
vertexData Axiom.Graphics.VertexData
indexData Axiom.Graphics.IndexData
return System
		public ProgressiveMesh( VertexData vertexData, IndexData indexData )
		{
			AddWorkingData( vertexData, indexData );
			this.vertexData = vertexData;
			this.indexData = indexData;
		}