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Axiom
Core
Node
NeedUpdate
Axiom.Core.Node.NeedUpdate C# (CSharp) Method
Node Class Documentation
Show file
Open project: WolfgangSt/axiom
NeedUpdate()
public
method
To be called in the event of transform changes to this node that require its recalculation.
This not only tags the node state as being 'dirty', it also requests its parent to know about its dirtiness so it will get an update next time.
public
NeedUpdate
( ) :
void
return
void
public virtual void NeedUpdate() { NeedUpdate( false ); }
Same methods
Node::
NeedUpdate
(
bool
forceParentUpdate
) :
void
Node
AddChild
CancelUpdate
Clear
CreateChild
CreateChildImpl
GetChild
GetDebugRenderable
GetSquaredViewDepth
GetWorldTransforms
HasChild
MakeInverseTransform
MakeTransform
NeedUpdate
Node
NotifyOfNewParent
OnRename
OnUpdatedFromParent
Pitch
ProcessQueuedUpdates
QueueNeedUpdate
RemoveAllChildren
RemoveChild
RemoveFromParent
RequestUpdate
ResetOrientation
ResetToInitialState
Roll
Rotate
ScaleBy
SetInitialState
Translate
Update
UpdateFromParent
WeightedTransform
Yaw
dispose