public static void ConnectWorld(byte[] packet, SocketClient sockstate)
{
CMSG_CONNECT_MASTER cpkt = (CMSG_CONNECT_MASTER)packet;
string Name = cpkt.Name;
string IPAddr = cpkt.IPAddr;
int Port = cpkt.Port;
Square nSquare = new Square(Name, 1, 0, IPAddr, Port, sockstate);
Program.SquareList.Add(nSquare);
Logger.Log(Logger.LogLevel.Access, "Client.World", "World server connected : {0} ", Name);
sockstate.WServer = true;
sockstate.WSquare = nSquare;
}