public static void Pong(byte[] packet, SocketClient sockstate)
{
UInt32 Time;
UInt32 Count;
CMSG_PING cpkt = (CMSG_PING)packet;
Count = cpkt.Count;
Time = cpkt.Time;
SMSG_PONG spkt = new SMSG_PONG(Count, Time);
sockstate.Client.PacketQueue.Enqueue(spkt.Stream);
}