public void RemoveMemberSilent(Creature creature)
{
// TODO: Unify removing/leaving/dcing
lock (_sync)
{
_members.Remove(creature);
_occupiedSlots.Remove(creature.PartyPosition);
}
if (this.MemberCount == 0)
ChannelServer.Instance.Events.MinutesTimeTick -= this.OnMinutesTimeTick;
creature.Party = Party.CreateDummy(creature);
}