Aura.Channel.World.Entities.Creature.GetRndTotalDamage C# (CSharp) Method

GetRndTotalDamage() public method

Calculates the damage of left-and-right slots together
public GetRndTotalDamage ( ) : float
return float
		public float GetRndTotalDamage()
		{
			var balance = 0;
			if (this.RightHand == null)
				balance = this.BalanceBase + this.BalanceBaseMod;
			else
			{
				balance = this.RightBalanceMod;
				if (this.IsDualWielding)
					balance = (balance + this.LeftBalanceMod) / 2;
			}

			var min = this.AttackMinBase + this.AttackMinBaseMod + this.RightAttackMinMod;
			if (this.IsDualWielding)
				min = (min + this.LeftAttackMinMod) / 2;

			var max = this.AttackMaxBase + this.AttackMaxBaseMod + this.RightAttackMaxMod;
			if (this.IsDualWielding)
				max = (max + this.LeftAttackMaxMod) / 2;

			return this.GetRndDamage(min, max, balance);
		}

Usage Example

Example #1
0
		/// <summary>
		/// Uses WM, attacking targets.
		/// </summary>
		/// <param name="attacker"></param>
		/// <param name="skill"></param>
		/// <param name="targetAreaId"></param>
		/// <param name="unkInt1"></param>
		/// <param name="unkInt2"></param>
		public void Use(Creature attacker, Skill skill, long targetAreaId, int unkInt1, int unkInt2)
		{
			var range = this.GetRange(attacker, skill);
			var targets = attacker.GetTargetableCreaturesInRange(range, true);

			// Check targets
			if (targets.Count == 0)
			{
				Send.Notice(attacker, Localization.Get("There isn't a target nearby to use that on."));
				Send.SkillUseSilentCancel(attacker);
				return;
			}

			// Create actions
			var cap = new CombatActionPack(attacker, skill.Info.Id);

			var aAction = new AttackerAction(CombatActionType.SpecialHit, attacker, skill.Info.Id, targetAreaId);
			aAction.Set(AttackerOptions.Result);

			cap.Add(aAction);

			var survived = new List<Creature>();

			foreach (var target in targets)
			{
				target.StopMove();

				var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Info.Id);
				tAction.Delay = 300; // Usually 300, sometimes 350?

				// Calculate damage
				var damage = attacker.GetRndTotalDamage();
				damage *= skill.RankData.Var1 / 100f;

				// Handle skills and reductions
				CriticalHit.Handle(attacker, attacker.GetTotalCritChance(0), ref damage, tAction);
				SkillHelper.HandleDefenseProtection(target, ref damage);
				Defense.Handle(aAction, tAction, ref damage);
				ManaShield.Handle(target, ref damage, tAction);

				// Clean Hit if not defended nor critical
				if (tAction.SkillId != SkillId.Defense && !tAction.Has(TargetOptions.Critical))
					tAction.Set(TargetOptions.CleanHit);

				// Take damage if any is left
				if (damage > 0)
					target.TakeDamage(tAction.Damage = damage, attacker);

				// Finish if dead, knock down if not defended
				if (target.IsDead)
					tAction.Set(TargetOptions.KnockDownFinish);
				else if (tAction.SkillId != SkillId.Defense)
					tAction.Set(TargetOptions.KnockDown);

				// Anger Management
				if (!target.IsDead)
					survived.Add(target);

				// Stun & knock back
				aAction.Stun = CombatMastery.GetAttackerStun(attacker.AverageKnockCount, attacker.AverageAttackSpeed, true);

				if (tAction.SkillId != SkillId.Defense)
				{
					tAction.Stun = CombatMastery.GetTargetStun(attacker.AverageKnockCount, attacker.AverageAttackSpeed, true);
					target.Stability = Creature.MinStability;
					attacker.Shove(target, KnockbackDistance);
				}

				// Add action
				cap.Add(tAction);
			}

			// Only select a random aggro if there is no aggro yet,
			// WM only aggroes one target at a time.
			if (survived.Count != 0 && attacker.Region.CountAggro(attacker) < 1)
			{
				var rnd = RandomProvider.Get();
				var aggroTarget = survived.Random();
				aggroTarget.Aggro(attacker);
			}

			// Reduce life in old combat system
			if (!AuraData.FeaturesDb.IsEnabled("CombatSystemRenewal"))
			{
				var amount = (attacker.LifeMax < 10 ? 2 : attacker.LifeMax / 10);
				attacker.ModifyLife(-amount);

				// TODO: Invincibility
			}

			// Spin it~
			Send.UseMotion(attacker, 8, 4);

			cap.Handle();

			Send.SkillUse(attacker, skill.Info.Id, targetAreaId, unkInt1, unkInt2);

			skill.Stacks = 0;
		}
All Usage Examples Of Aura.Channel.World.Entities.Creature::GetRndTotalDamage