protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin();
foreach (Weapon wep in p.weapList)
{
wep.Draw(spriteBatch);
}
foreach (Asteroid a in asteroid)
{
a.Draw(spriteBatch, Content);
}
p.Draw(spriteBatch);
hud.Draw(spriteBatch, p.GetLife());
spriteBatch.End();
base.Draw(gameTime);
}