protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
// TODO: Add your drawing code here
//Draw Background
//Draw Text
//creating Hello World!
//Draw
spriteBatch.Begin();
//Draw Background
spriteBatch.Draw(txBackground, recBackground, Color.White);
//Draw String
spriteBatch.DrawString(fontType, title, fontPosTitle, Color.Yellow, 0, fontOriginTitle, 1.0f, SpriteEffects.None, 0.65f);
spriteBatch.DrawString(fontType, output, fontPos, Color.Yellow, 0, fontOrigin, 1.0f, SpriteEffects.None, 0.65f);
spriteBatch.End();
base.Draw(gameTime);
}