Assets.Scripts.Services.LootItems.Consumable.Consumable C# (CSharp) Method

Consumable() public method

public Consumable ( string name, Sprite iconSprite, System.TimeSpan effectDuration ) : System
name string
iconSprite UnityEngine.Sprite
effectDuration System.TimeSpan
return System
        public Consumable(string name, Sprite iconSprite, TimeSpan effectDuration) 
            : base(name, iconSprite, effectDuration)
        {
            itemType = LootItemType.CONSUMABLE;
        }
Consumable