Assets.Editor.MapExporter.OnGUI C# (CSharp) Method

OnGUI() public method

public OnGUI ( ) : void
return void
        public void OnGUI()
        {
            GUILayout.Label("Export Settings", EditorStyles.boldLabel);
            _gameModePath = EditorGUILayout.TextField("path to gamemode", _gameModePath);
            _createMissingFolders = EditorGUILayout.Toggle("create missing folders", _createMissingFolders);
            _exportModels = (ModelExportType)EditorGUILayout.EnumPopup("export 3D models", _exportModels);

            GUILayout.Label("Map Settings", EditorStyles.boldLabel);
            _mapFileName = EditorGUILayout.TextField("file name", _mapFileName);
            _mapId = EditorGUILayout.TextField("map id", _mapId);
            _mapName = EditorGUILayout.TextField("map name", _mapName);

            if (GUILayout.Button("export"))
            {
                ExportScene();
            }
        }