public void OnGUI()
{
GUILayout.Label("Export Settings", EditorStyles.boldLabel);
_gameModePath = EditorGUILayout.TextField("path to gamemode", _gameModePath);
_createMissingFolders = EditorGUILayout.Toggle("create missing folders", _createMissingFolders);
_exportModels = (ModelExportType)EditorGUILayout.EnumPopup("export 3D models", _exportModels);
GUILayout.Label("Map Settings", EditorStyles.boldLabel);
_mapFileName = EditorGUILayout.TextField("file name", _mapFileName);
_mapId = EditorGUILayout.TextField("map id", _mapId);
_mapName = EditorGUILayout.TextField("map name", _mapName);
if (GUILayout.Button("export"))
{
ExportScene();
}
}