public void PoseFailed()
{
AudioMngr.FailPlay();
int count = _currentPresses.Count;
if( count == 0 )
{
if(OneImg.sprite == ShortSprite)
{
OneImg.sprite = FailShortSprite;
}
else
{
OneImg.sprite = FailLongSprite;
}
}
if(count == 1)
{
if(TwoImg.sprite == ShortSprite)
{
TwoImg.sprite = FailShortSprite;
}
else
{
TwoImg.sprite = FailLongSprite;
}
}
if(count == 2)
{
if(ThreeImg.sprite == ShortSprite)
{
ThreeImg.sprite = FailShortSprite;
}
else
{
ThreeImg.sprite = FailLongSprite;
}
}
_playerAnimationControl.FailedPose();
ScoreSystem.poseFail = true;
Debug.Log ("PoseFailed");
Reset();
}