AssetBundleGraph.IntegratedPrefabBuilder.LoadAllAssets C# (CSharp) Method

LoadAllAssets() private static method

private static LoadAllAssets ( List assets ) : List
assets List
return List
        private static List<UnityEngine.Object> LoadAllAssets(List<Asset> assets)
        {
            List<UnityEngine.Object> objects = new List<UnityEngine.Object>();
            assets.ForEach(a => objects.AddRange( AssetDatabase.LoadAllAssetsAtPath(a.importFrom).AsEnumerable() ));
            return objects;
        }