AssetBundleGraph.IntegratedGUIImportSetting.ResetConfig C# (CSharp) Method

ResetConfig() public static method

public static ResetConfig ( NodeData node ) : void
node NodeData
return void
        public static void ResetConfig(NodeData node)
        {
            var sampleFileDir = FileUtility.PathCombine(AssetBundleGraphSettings.IMPORTER_SETTINGS_PLACE, node.Id);
            FileUtility.RemakeDirectory(sampleFileDir);
        }

Usage Example

        private void DoInspectorImportSettingGUI(NodeGUI node)
        {
            EditorGUILayout.HelpBox("ImportSetting: Force apply import settings to given assets.", MessageType.Info);
            UpdateNodeName(node);

            GUILayout.Space(10f);

            /*
             *      importer node has no platform key.
             *      platform key is contained by Unity's importer inspector itself.
             */
            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                Type incomingType = FindIncomingAssetType(node.Data.InputPoints[0]);
                IntegratedGUIImportSetting.ConfigStatus status =
                    IntegratedGUIImportSetting.GetConfigStatus(node.Data);

                if (incomingType == null)
                {
                    // try to retrieve incoming type from configuration
                    if (status == IntegratedGUIImportSetting.ConfigStatus.GoodSampleFound)
                    {
                        incomingType = IntegratedGUIImportSetting.GetReferenceAssetImporter(node.Data).GetType();
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("ImportSetting needs a single type of incoming assets.", MessageType.Info);
                        return;
                    }
                }

                switch (status)
                {
                case IntegratedGUIImportSetting.ConfigStatus.NoSampleFound:
                    // IntegratedGUIImportSetting.Setup() must run to grab another sample to configure.
                    EditorGUILayout.HelpBox("Press Refresh to configure.", MessageType.Info);
                    break;

                case IntegratedGUIImportSetting.ConfigStatus.GoodSampleFound:
                    if (GUILayout.Button("Configure Import Setting"))
                    {
                        Selection.activeObject = IntegratedGUIImportSetting.GetReferenceAssetImporter(node.Data);
                    }
                    if (GUILayout.Button("Reset Import Setting"))
                    {
                        IntegratedGUIImportSetting.ResetConfig(node.Data);
                    }
                    break;

                case IntegratedGUIImportSetting.ConfigStatus.TooManySamplesFound:
                    if (GUILayout.Button("Reset Import Setting"))
                    {
                        IntegratedGUIImportSetting.ResetConfig(node.Data);
                    }
                    break;
                }
            }
        }