AssetBundleGraph.FileUtility.RemakeDirectory C# (CSharp) Method

RemakeDirectory() public static method

public static RemakeDirectory ( string localFolderPath ) : void
localFolderPath string
return void
        public static void RemakeDirectory(string localFolderPath)
        {
            if (Directory.Exists(localFolderPath)) Directory.Delete(localFolderPath, true);
            Directory.CreateDirectory(localFolderPath);
        }

Usage Example

Example #1
0
        private void DoInspectorModifierGUI(NodeGUI node)
        {
            EditorGUILayout.HelpBox("Modifier: Force apply asset settings to given assets.", MessageType.Info);
            UpdateNodeName(node);

            GUILayout.Space(10f);

            var currentModifierTargetType = IntegratedGUIModifier.ModifierOperationTargetTypeName(node.nodeId);

            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                // show incoming type of Assets and reset interface.
                {
                    var isOperationDataExist = false;
                    IntegratedGUIModifier.ValidateModifiyOperationData(
                        node.nodeId,
                        node.currentPlatform,
                        () => {
                        GUILayout.Label("No modifier data found, please Reload first.");
                    },
                        () => {
                        isOperationDataExist = true;
                    }
                        );

                    if (!isOperationDataExist)
                    {
                        return;
                    }

                    using (new EditorGUILayout.HorizontalScope()) {
                        GUILayout.Label("Target Type:");
                        GUILayout.Label(currentModifierTargetType);
                    }

                    /*
                     *      reset whole platform's data for this modifier.
                     */
                    if (GUILayout.Button("Reset Modifier"))
                    {
                        var modifierFolderPath = FileUtility.PathCombine(AssetBundleGraphSettings.MODIFIER_OPERATOR_DATAS_PLACE, node.nodeId);
                        FileUtility.RemakeDirectory(modifierFolderPath);
                        node.Save();
                        modifierOperatorInstance = null;
                        return;
                    }
                }

                GUILayout.Space(10f);

                var usingScriptMode = !string.IsNullOrEmpty(node.scriptClassName);

                // use modifier script manually.
                {
                    GUIStyle s = new GUIStyle("TextFieldDropDownText");

                    /*
                     *      check prefabricator script-type string.
                     */
                    if (string.IsNullOrEmpty(node.scriptClassName))
                    {
                        s.fontStyle = FontStyle.Bold;
                        s.fontSize  = 12;
                    }
                    else
                    {
                        var loadedType = System.Reflection.Assembly.GetExecutingAssembly().CreateInstance(node.scriptClassName);

                        if (loadedType == null)
                        {
                            s.fontStyle = FontStyle.Bold;
                            s.fontSize  = 12;
                        }
                    }

                    var before = !string.IsNullOrEmpty(node.scriptClassName);
                    usingScriptMode = EditorGUILayout.ToggleLeft("Use ModifierOperator Script", !string.IsNullOrEmpty(node.scriptClassName));

                    // detect mode changed.
                    if (before != usingScriptMode)
                    {
                        // checked. initialize value of scriptClassName.
                        if (usingScriptMode)
                        {
                            node.BeforeSave();
                            node.scriptClassName = "MyModifier";
                            node.Save();
                        }

                        // unchecked.
                        if (!usingScriptMode)
                        {
                            node.BeforeSave();
                            node.scriptClassName = string.Empty;
                            node.Save();
                        }
                    }

                    if (!usingScriptMode)
                    {
                        EditorGUI.BeginDisabledGroup(true);
                    }
                    GUILayout.Label("ここをドロップダウンにする。2");
                    var newScriptClass = EditorGUILayout.TextField("Classname", node.scriptClassName, s);
                    if (newScriptClass != node.scriptClassName)
                    {
                        node.BeforeSave();
                        node.scriptClassName = newScriptClass;
                        node.Save();
                    }
                    if (!usingScriptMode)
                    {
                        EditorGUI.EndDisabledGroup();
                    }
                }

                GUILayout.Space(10f);

                if (usingScriptMode)
                {
                    EditorGUI.BeginDisabledGroup(true);
                }

                // show for each platform tab.

                var currentPlatform = node.currentPlatform;
                node.currentPlatform = UpdateCurrentPlatform(node.currentPlatform);

                /*
                 *      if platform tab is changed, renew modifierOperatorInstance for that tab.
                 */
                if (currentPlatform != node.currentPlatform)
                {
                    modifierOperatorInstance = null;
                }

                /*
                 *      reload modifierOperator instance from saved modifierOperator data.
                 */
                if (modifierOperatorInstance == null)
                {
                    var modifierOperatorDataPath = IntegratedGUIModifier.ModifierDataPathForeachPlatform(node.nodeId, node.currentPlatform);

                    // choose default modifierOperatorData if platform specified file is not exist.
                    if (!File.Exists(modifierOperatorDataPath))
                    {
                        modifierOperatorDataPath = IntegratedGUIModifier.ModifierDataPathForDefaultPlatform(node.nodeId);
                    }

                    var loadedModifierOperatorDataStr = string.Empty;
                    using (var sr = new StreamReader(modifierOperatorDataPath)) {
                        loadedModifierOperatorDataStr = sr.ReadToEnd();
                    }

                    var modifierOperatorType = TypeUtility.SupportedModifierOperatorDefinition[currentModifierTargetType];

                    /*
                     *      create instance from saved modifierOperator data.
                     */
                    modifierOperatorInstance = typeof(NodeGUIEditor)
                                               .GetMethod("FromJson")
                                               .MakeGenericMethod(modifierOperatorType) // set desired generic type here.
                                               .Invoke(this, new object[] { loadedModifierOperatorDataStr }) as ModifierOperators.OperatorBase;
                }

                /*
                 *      Show ModifierOperator Inspector.
                 */
                if (modifierOperatorInstance != null)
                {
                    Action changed = () => {
                        var data       = JsonUtility.ToJson(modifierOperatorInstance);
                        var prettified = AssetBundleGraphEditorWindow.PrettifyJson(data);

                        var modifierOperatorDataPath = IntegratedGUIModifier.ModifierDataPathForeachPlatform(node.nodeId, node.currentPlatform);

                        using (var sw = new StreamWriter(modifierOperatorDataPath)) {
                            sw.Write(prettified);
                        }

                        // reflect change of data.
                        AssetDatabase.Refresh();

                        modifierOperatorInstance = null;
                    };

                    GUILayout.Space(10f);

                    modifierOperatorInstance.DrawInspector(changed);
                }

                var deleted = UpdateDeleteSetting(node);
                if (deleted)
                {
                    // source platform depended data is deleted. reload instance for reloading instance from data.
                    modifierOperatorInstance = null;
                }

                if (usingScriptMode)
                {
                    EditorGUI.EndDisabledGroup();
                }
            }
        }
All Usage Examples Of AssetBundleGraph.FileUtility::RemakeDirectory