private static void CreateCUITool()
{
var appCmd = string.Format("{0}{1}", EditorApplication.applicationPath, (Application.platform == RuntimePlatform.WindowsEditor)? "" : "/Contents/MacOS/Unity");
var argPass = (Application.platform == RuntimePlatform.WindowsEditor)? "%1 %2 %3 %4 %5 %6 %7 %8 %9" : "$*";
var cmd = string.Format(kCommandStr, appCmd, FileUtility.ProjectPathWithSlash(), kCommandMethod, argPass);
var ext = (Application.platform == RuntimePlatform.WindowsEditor)? "bat" : "sh";
var cmdFile = string.Format(kCommandName, ext );
var destinationPath = FileUtility.PathCombine(AssetBundleGraphSettings.CUISPACE_PATH, cmdFile);
Directory.CreateDirectory(AssetBundleGraphSettings.CUISPACE_PATH);
File.WriteAllText(destinationPath, cmd);
AssetDatabase.Refresh();
}