void OnDrop(UIDropEvent e)
{
var ingredient = e.DroppedObject.GetComponent<UIIngredient> ().Ingredient;
var ingredientID = ingredient.IngredientID;
_ingredients [ingredientID] = ingredient;
if (_ingredients.Count == 3) {
ServiceLocator.Get<GameStateService> ().Write (gameState => {
_ingredients.Values.ForEach (ingr => gameState.UseIngredient (ingr.IngredientID));
});
HideIngredients ();
var match = ServiceLocator.Get<PlayService> ().FindMatch (new List<Ingredient> (_ingredients.Values));
MatchResult.Init (match);
MatchResult.gameObject.SetActive (true);
}
}