public NamedObjectSave SpriteSaveToNamedObjectSave(FlatRedBall.Content.Scene.SpriteSave sprite)
{
NamedObjectSave toReturn = new NamedObjectSave();
toReturn.SourceType = SourceType.FlatRedBallType;
toReturn.SourceClassType = "Sprite";
toReturn.InstanceName = sprite.Name;
AddVariablesForAllProperties(sprite, toReturn);
return toReturn;
}