public UpdateLobby ( Entities game, System.Boolean sendToSpectators ) : void | ||
game | Entities | The game to update |
sendToSpectators | System.Boolean | Should this update go to the spectators |
return | void |
public void UpdateLobby(Entities.Game game, Boolean sendToSpectators)
{
Execute(game, Entities.Enums.Hubs.Actions.UpdateLobby, sendToSpectators);
}