public string GetCommand(uint entry, int map, int phaseMask, Vector3 pos, float orient)
{
var builder = new CommandBuilder("gameobject");
builder.AddColumnValue("id", entry);
builder.AddColumnValue("map", map);
builder.AddColumnValue("spawnMask", 1);
builder.AddColumnValue("phaseMask", phaseMask);
builder.AddColumnValue("position_x", pos.X);
builder.AddColumnValue("position_y", pos.Y);
builder.AddColumnValue("position_z", pos.Z);
builder.AddColumnValue("orientation", orient);
builder.AddColumnValue("rotation0", 0);
builder.AddColumnValue("rotation1", 0);
builder.AddColumnValue("rotation2", 0);
builder.AddColumnValue("rotation3", 0);
builder.AddColumnValue("spawntimesecs", 120);
builder.AddColumnValue("animprogress", 0);
builder.AddColumnValue("state", 1);
return builder.BuildInsert(true);
}