internal async Task<Dictionary<uint, string>> GetOwnedGames() {
if (!await RefreshSessionIfNeeded().ConfigureAwait(false)) {
return null;
}
string request = SteamCommunityURL + "/my/games/?xml=1";
XmlDocument response = await WebBrowser.UrlGetToXMLRetry(request).ConfigureAwait(false);
XmlNodeList xmlNodeList = response?.SelectNodes("gamesList/games/game");
if ((xmlNodeList == null) || (xmlNodeList.Count == 0)) {
return null;
}
Dictionary<uint, string> result = new Dictionary<uint, string>(xmlNodeList.Count);
foreach (XmlNode xmlNode in xmlNodeList) {
XmlNode appNode = xmlNode.SelectSingleNode("appID");
if (appNode == null) {
Bot.ArchiLogger.LogNullError(nameof(appNode));
return null;
}
uint appID;
if (!uint.TryParse(appNode.InnerText, out appID)) {
Bot.ArchiLogger.LogNullError(nameof(appID));
return null;
}
XmlNode nameNode = xmlNode.SelectSingleNode("name");
if (nameNode == null) {
Bot.ArchiLogger.LogNullError(nameof(nameNode));
return null;
}
result[appID] = nameNode.InnerText;
}
return result;
}