protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
//Frame rootFrame = Window.Current.Content as Frame;
//// Do not repeat app initialization when the Window already has content,
//// just ensure that the window is active
//if (rootFrame == null)
//{
// // Create a Frame to act as the navigation context and navigate to the first page
// rootFrame = new Frame();
// rootFrame.NavigationFailed += OnNavigationFailed;
// if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
// {
// //TODO: Load state from previously suspended application
// }
// // Place the frame in the current Window
// Window.Current.Content = rootFrame;
//}
AppShell shell = Window.Current.Content as AppShell;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (shell == null)
{
// Create a AppShell to act as the navigation context and navigate to the first page
shell = new AppShell();
// Set the default language
shell.Language = ApplicationLanguages.Languages[0];
shell.AppFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
}
// Place our app shell in the current Window
Window.Current.Content = shell;
if (shell.AppFrame.Content == null)
{
// When the navigation stack isn't restored, navigate to the first page
// suppressing the initial entrance animation.
shell.AppFrame.Navigate(typeof(MainPage), e.Arguments, new SuppressNavigationTransitionInfo());
}
// Ensure the current window is active
Window.Current.Activate();
}