AoMEngineLibrary.Graphics.Prt.PrtEmitter.Write C# (CSharp) Method

Write() public method

public Write ( PrtBinaryWriter writer ) : void
writer PrtBinaryWriter
return void
        public void Write(PrtBinaryWriter writer)
        {
            writer.Write(this.TiedToEmitter);
            writer.Write(this.IgnoreRotation);
            writer.Write(this.EmitByMotion);
            writer.Write(this.Loop);
            writer.Write(this.InheritVelocity);
            writer.Write(this.UseMinVelocity);
            writer.Write(this.UseMaxVelocity);
            writer.Write(this.AlwaysActive);
            writer.Write(this.SyncWithAttackAnim);
            writer.Write(new byte[3]); // 32 bit padding

            writer.Write(this.MaxParticles);
            writer.Write((Int32)this.AppearanceType);
            writer.Write(this.UpdateRadius);
            writer.Write(this.MaxParticlesVar);
            writer.Write(this.ParticleLife);
            writer.Write(this.ParticleLifeVar);
            writer.Write(this.GlobalFadeIn);
            writer.Write(this.GlobalFadeInVar);
            writer.Write(this.GlobalFadeOut);
            writer.Write(this.GlobalFadeOutVar);
            writer.Write(this.EmitDistance);
            writer.Write(this.EmitDistanceVar);
            writer.Write(this.EmissionRate);
            writer.Write(this.EmissionRateVar);
            writer.Write(this.InitialDormancy);
            writer.Write(this.InitialDormancyVar);
            writer.Write(this.InitialUpdate);
            writer.Write(this.InitialUpdateVar);
            writer.Write(this.EmissionTime);
            writer.Write(this.EmissionTimeVar);
            writer.Write(this.DormantTime);
            writer.Write(this.DormantTimeVar);
            writer.Write(this.InitialDistance);
            writer.Write(this.InitialDistanceVar);
            writer.Write(this.InitialVelocity);
            writer.Write(this.InitialVelocityVar);
            writer.Write(this.Acceleration);
            writer.Write(this.AccelerationVar);
            writer.Write(this.InheritInfluence);
            writer.Write(this.InheritInfluenceVar);
            writer.Write(this.MinVelocity);
            writer.Write(this.MinVelocityVar);
            writer.Write(this.MaxVelocity);
            writer.Write(this.MaxVelocityVar);
        }