AoMEngineLibrary.Graphics.Brg.MtrlFile.Read C# (CSharp) Method

Read() public method

public Read ( Stream stream ) : void
stream Stream
return void
        public void Read(Stream stream)
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), stream))
            {
                uint magic = reader.ReadUInt32();
                if (magic != 1280463949)
                {
                    throw new Exception("This is not a MTRL file!");
                }

                uint nameLength = reader.ReadUInt32();
                for (int i = 0; i < 5; ++i)
                {
                    this.unk[i] = reader.ReadUInt32();
                }

                this.Diffuse = reader.ReadColor3D();
                this.Ambient = reader.ReadColor3D();
                this.Specular = reader.ReadColor3D();
                this.Emissive = reader.ReadColor3D();
                this.SpecularLevel = reader.ReadSingle();
                this.Alpha = reader.ReadSingle();

                this.Id = reader.ReadInt32();

                this.SelfIlluminating = reader.ReadByte();
                this.ClampU = reader.ReadByte();
                this.ClampV = reader.ReadByte();
                this.LightSpecular = reader.ReadByte();
                this.AffectsAmbient = reader.ReadByte();
                this.AffectsDiffuse = reader.ReadByte();
                this.AffectsSpecular = reader.ReadByte();
                this.Updateable = reader.ReadByte();

                this.AlphaMode = reader.ReadInt32(); // Seems to be very often 10, wave has a 2 here, phoenix has 6
                this.AmbientIntensity = reader.ReadInt32();
                this.DiffuseIntensity = reader.ReadInt32();
                this.SpecularIntensity = reader.ReadInt32();
                this.EmissiveIntensity = reader.ReadInt32();
                this.ColorTransform = reader.ReadInt32(); // Val of 4 seems to be PC
                this.TextureTransform = reader.ReadInt32();
                this.TextureFactor = reader.ReadInt32(); // Has something to do with Cube Map
                this.MultiTextureMode = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexGenMode0 = reader.ReadInt32();
                this.TexGenMode1 = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexCoordSet0 = reader.ReadInt32();
                this.TexCoordSet1 = reader.ReadInt32();
                this.TexCoordSet2 = reader.ReadInt32();
                this.TexCoordSet3 = reader.ReadInt32();
                this.TexCoordSet4 = reader.ReadInt32();
                this.TexCoordSet5 = reader.ReadInt32();
                this.TexCoordSet6 = reader.ReadInt32();
                this.TexCoordSet7 = reader.ReadInt32();

                for (int i = 0; i < 3; ++i)
                {
                    this.unk2[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 3; ++i)
                {
                    this.unk3[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 4; ++i)
                {
                    this.unk4[i] = reader.ReadInt32();
                }

                if (nameLength > 0)
                {
                    this.Texture = reader.ReadString();
                }
            }
        }

Usage Example

Example #1
0
        private static void Convert(string f)
        {
            string magic;
            using (FileStream fs = File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                BrgBinaryReader reader = new BrgBinaryReader(EndianBitConverter.Little, fs);
                magic = reader.ReadString(4);
            }

            if (f.EndsWith("anim.txt"))
            {
                AnimFile.ConvertToXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read), File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Anim converted.");
            }
            else if (f.EndsWith(".prt"))
            {
                PrtFile file = new PrtFile(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                file.SerializeAsXml(File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Prt converted.");
            }
            else if (magic == "MTRL")
            {
                MtrlFile file = new MtrlFile();
                file.Read(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                file.SerializeAsXml(File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Mtrl converted.");
            }
            else if (magic == "BANG")
            {
                string brgMtrlOutputPath = Path.Combine(Path.GetDirectoryName(f), "materials");
                if (!Directory.Exists(brgMtrlOutputPath))
                {
                    Directory.CreateDirectory(brgMtrlOutputPath);
                }

                BrgFile file = new BrgFile(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                for (int i = 0; i < file.Materials.Count; ++i)
                {
                    MtrlFile mtrl = new MtrlFile(file.Materials[i]);
                    mtrl.Write(File.Open(Path.Combine(brgMtrlOutputPath, Path.GetFileNameWithoutExtension(f) + "_" + i + ".mtrl"), FileMode.Create, FileAccess.Write, FileShare.Read));
                }
                Console.WriteLine("Success! Mtrl files created.");
            }
            else
            {
                XmlDocument xmlDoc = new XmlDocument();
                xmlDoc.Load(f);

                if (xmlDoc.DocumentElement.Name == "AnimFile")
                {
                    AnimFile.ConvertToAnim(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read), File.Open(f + ".txt", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Anim converted.");
                }
                else if (xmlDoc.DocumentElement.Name == "ParticleFile")
                {
                    PrtFile file = PrtFile.DeserializeAsXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                    file.Write(File.Open(f + ".prt", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Prt converted.");
                }
                else
                {
                    MtrlFile file = MtrlFile.DeserializeAsXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                    file.Write(File.Open(f + ".mtrl", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Mtrl converted.");
                }
            }
        }