public void Write(BrgBinaryWriter writer)
{
writer.Write(this.NumNameIndexes);
writer.Write(this.NumDummies);
writer.Write(this.NameLength);
writer.Write(this.PointMaterial);
writer.Write(this.PointRadius);
writer.Write(this.NumMaterials);
writer.Write(this.ShadowNameLength0);
writer.Write(this.ShadowNameLength1);
writer.Write(this.ShadowNameLength2);
writer.Write(this.AnimationLength);
writer.Write(this.MaterialLibraryTimestamp);
writer.Write(this.Reserved);
writer.Write(this.ExportedScaleFactor);
writer.Write(this.NumNonUniformKeys);
writer.Write(this.NumUniqueMaterials);
}