AoMEngineLibrary.Graphics.Brg.BrgBinaryReader.ReadVector2D C# (CSharp) Method

ReadVector2D() public method

public ReadVector2D ( bool isHalf = false ) : Vector2D
isHalf bool
return Vector2D
        public Vector2D ReadVector2D(bool isHalf = false)
        {
            Vector2D v = new Vector2D();

            if (!isHalf)
            {
                v.X = this.ReadSingle();
                v.Y = this.ReadSingle();
            }
            else
            {
                v.X = this.ReadHalf();
                v.Y = this.ReadHalf();
            }

            return v;
        }

Usage Example

Example #1
0
        public BrgMesh(BrgBinaryReader reader, BrgFile file)
            : base()
        {
            this.ParentFile = file;
            this.Header = new BrgMeshHeader(reader);

            this.VertexMaterials = new List<Int16>();
            if (!this.Header.Flags.HasFlag(BrgMeshFlag.PARTICLEPOINTS))
            {
                this.Vertices = new List<Vector3D>(this.Header.NumVertices);
                for (int i = 0; i < this.Header.NumVertices; i++)
                {
                    this.Vertices.Add(reader.ReadVector3D(true, this.Header.Version == 22));
                }
                this.Normals = new List<Vector3D>(this.Header.NumVertices);
                for (int i = 0; i < this.Header.NumVertices; i++)
                {
                    if (this.Header.Version >= 13 && this.Header.Version <= 17)
                    {
                        reader.ReadInt16(); // No idea what this is
                    }
                    else // v == 18, 19 or 22
                    {
                        this.Normals.Add(reader.ReadVector3D(true, this.Header.Version == 22));
                    }
                }

                if ((!this.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) ||
                    this.Header.Flags.HasFlag(BrgMeshFlag.ANIMTEXCOORDS) ||
                    this.Header.Flags.HasFlag(BrgMeshFlag.PARTICLESYSTEM)) &&
                    this.Header.Flags.HasFlag(BrgMeshFlag.TEXCOORDSA))
                {
                    this.TextureCoordinates = new List<Vector3D>(this.Header.NumVertices);
                    for (int i = 0; i < this.Header.NumVertices; i++)
                    {
                        this.TextureCoordinates.Add(new Vector3D(reader.ReadVector2D(this.Header.Version == 22), 0f));
                    }
                }

                if (!this.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) ||
                    this.Header.Flags.HasFlag(BrgMeshFlag.PARTICLESYSTEM))
                {
                    this.Faces = new List<Face>(this.Header.NumFaces);
                    for (int i = 0; i < this.Header.NumFaces; ++i)
                    {
                        this.Faces.Add(new Face());
                    }

                    if (this.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                    {
                        for (int i = 0; i < this.Header.NumFaces; i++)
                        {
                            this.Faces[i].MaterialIndex = reader.ReadInt16();
                        }
                    }

                    for (int i = 0; i < this.Header.NumFaces; i++)
                    {
                        this.Faces[i].Indices.Add(reader.ReadInt16());
                        this.Faces[i].Indices.Add(reader.ReadInt16());
                        this.Faces[i].Indices.Add(reader.ReadInt16());
                    }

                    if (this.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                    {
                        this.VertexMaterials = new List<Int16>(this.Header.NumVertices);
                        for (int i = 0; i < this.Header.NumVertices; i++)
                        {
                            this.VertexMaterials.Add(reader.ReadInt16());
                        }
                    }
                }
            }

            this.UserDataEntries = new BrgUserDataEntry[this.Header.UserDataEntryCount];
            if (!this.Header.Flags.HasFlag(BrgMeshFlag.PARTICLEPOINTS))
            {
                for (int i = 0; i < this.Header.UserDataEntryCount; i++)
                {
                    this.UserDataEntries[i] = reader.ReadUserDataEntry(false);
                }
            }

            this.ExtendedHeader = new BrgMeshExtendedHeader(reader, this.Header.ExtendedHeaderSize);

            this.particleData = new float[0];
            if (this.Header.Flags.HasFlag(BrgMeshFlag.PARTICLEPOINTS))
            {
                this.particleData = new float[4 * this.Header.NumVertices];
                for (int i = 0; i < this.particleData.Length; i++)
                {
                    this.particleData[i] = reader.ReadSingle();
                }
                for (int i = 0; i < this.Header.UserDataEntryCount; i++)
                {
                    this.UserDataEntries[i] = reader.ReadUserDataEntry(true);
                }
            }

            if (this.Header.Version == 13)
            {
                reader.ReadBytes(this.ExtendedHeader.NameLength);
            }

            if (this.Header.Version >= 13 && this.Header.Version <= 18)
            {
                this.Header.Flags |= BrgMeshFlag.ATTACHPOINTS;
            }
            if (this.Header.Flags.HasFlag(BrgMeshFlag.ATTACHPOINTS))
            {
                Int16 numMatrix = this.ExtendedHeader.NumDummies;
                Int16 numIndex = this.ExtendedHeader.NumNameIndexes;
                if (this.Header.Version == 19 || this.Header.Version == 22)
                {
                    numMatrix = reader.ReadInt16();
                    numIndex = reader.ReadInt16();
                    reader.ReadInt16();
                }

                BrgAttachpoint[] attpts = new BrgAttachpoint[numMatrix];
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i] = new BrgAttachpoint();
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i].XVector = reader.ReadVector3D(true, this.Header.Version == 22);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i].YVector = reader.ReadVector3D(true, this.Header.Version == 22);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i].ZVector = reader.ReadVector3D(true, this.Header.Version == 22);
                }
                if (this.Header.Version == 19 || this.Header.Version == 22)
                {
                    for (int i = 0; i < numMatrix; i++)
                    {
                        attpts[i].Position = reader.ReadVector3D(true, this.Header.Version == 22);
                    }
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i].BoundingBoxMin = reader.ReadVector3D(true, this.Header.Version == 22);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i].BoundingBoxMax = reader.ReadVector3D(true, this.Header.Version == 22);
                }

                List<int> nameId = new List<int>();
                for (int i = 0; i < numIndex; i++)
                {
                    int duplicate = reader.ReadInt32(); // have yet to find a model with duplicates
                    reader.ReadInt32(); // Skip the id (at least I think its an ID)
                    for (int j = 0; j < duplicate; j++)
                    {
                        nameId.Add(i);
                    }
                }

                this.Attachpoints = new List<BrgAttachpoint>();
                for (int i = 0; i < nameId.Count; i++)
                {
                    this.Attachpoints.Add(new BrgAttachpoint(attpts[reader.ReadByte()]));
                    this.Attachpoints[i].NameId = nameId[i];
                    //attpts[reader.ReadByte()].NameId = nameId[i];
                }
                //attachpoints = new List<BrgAttachpoint>(attpts);
            }
            else
            {
                this.Attachpoints = new List<BrgAttachpoint>();
            }

            if (((this.Header.Flags.HasFlag(BrgMeshFlag.COLORALPHACHANNEL) ||
                this.Header.Flags.HasFlag(BrgMeshFlag.COLORCHANNEL)) &&
                !this.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH)) ||
                this.Header.Flags.HasFlag(BrgMeshFlag.ANIMVERTCOLORALPHA))
            {
                this.Colors = new List<Color4D>(this.Header.NumVertices);
                for (int i = 0; i < this.Header.NumVertices; i++)
                {
                    this.Colors.Add(reader.ReadTexel());
                }
            }

            // Only seen on first mesh
            this.NonUniformKeys = new float[0];
            if (this.Header.AnimationType.HasFlag(BrgMeshAnimType.NonUniform))
            {
                this.NonUniformKeys = new float[this.ExtendedHeader.NumNonUniformKeys];
                for (int i = 0; i < this.ExtendedHeader.NumNonUniformKeys; i++)
                {
                    this.NonUniformKeys[i] = reader.ReadSingle();
                }
            }

            if (this.Header.Version >= 14 && this.Header.Version <= 19)
            {
                // Face Normals??
                Vector3D[] legacy = new Vector3D[this.Header.NumFaces];
                for (int i = 0; i < this.Header.NumFaces; i++)
                {
                    legacy[i] = reader.ReadVector3D();
                }
            }

            if (!this.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) && this.Header.Version != 22)
            {
                reader.ReadBytes(ExtendedHeader.ShadowNameLength0 + ExtendedHeader.ShadowNameLength1);
            }
        }
All Usage Examples Of AoMEngineLibrary.Graphics.Brg.BrgBinaryReader::ReadVector2D