AoMBrgEditor.PssgNode.PssgNode C# (CSharp) Method

PssgNode() public method

public PssgNode ( PssgBinaryReader reader, PssgFile file, PssgNode node, bool useDataNodeCheck ) : System
reader PssgBinaryReader
file PssgFile
node PssgNode
useDataNodeCheck bool
return System
        public PssgNode(PssgBinaryReader reader, PssgFile file, PssgNode node, bool useDataNodeCheck)
        {
            this.file = file;
            ParentNode = node;

            id = reader.ReadInt32();
            size = reader.ReadInt32();
            long end = reader.BaseStream.Position + size;

            attributeSize = reader.ReadInt32();
            long attributeEnd = reader.BaseStream.Position + attributeSize;
            if (attributeEnd > reader.BaseStream.Length || end > reader.BaseStream.Length)
            {
                throw new Exception("This file is improperly saved and not supported by this version of the PSSG editor." + Environment.NewLine + Environment.NewLine +
                            "Get an older version of the program if you wish to take out its contents, but, put it back together using this program and a non-modded version of the pssg file.");
            }
            // Each attr is at least 8 bytes (id + size), so take a conservative guess
            attributes = new Dictionary<string, PssgAttribute>();
            PssgAttribute attr;
            while (reader.BaseStream.Position < attributeEnd)
            {
                attr = new PssgAttribute(reader, file, this);
                attributes.Add(attr.Name, attr);
            }

            switch (Name)
            {
                case "BOUNDINGBOX":
                case "DATA":
                case "DATABLOCKDATA":
                case "DATABLOCKBUFFERED":
                case "INDEXSOURCEDATA":
                case "INVERSEBINDMATRIX":
                case "MODIFIERNETWORKINSTANCEUNIQUEMODIFIERINPUT":
                case "NeAnimPacketData_B1":
                case "NeAnimPacketData_B4":
                case "RENDERINTERFACEBOUNDBUFFERED":
                case "SHADERINPUT":
                case "TEXTUREIMAGEBLOCKDATA":
                case "TRANSFORM":
                    isDataNode = true;
                    break;
            }
            if (isDataNode == false && useDataNodeCheck == true)
            {
                long currentPos = reader.BaseStream.Position;
                // Check if it has subnodes
                while (reader.BaseStream.Position < end)
                {
                    int tempID = reader.ReadInt32();
                    if (tempID > file.nodeInfo.Length || tempID < 0)
                    {
                        isDataNode = true;
                        break;
                    }
                    else
                    {
                        int tempSize = reader.ReadInt32();
                        if ((reader.BaseStream.Position + tempSize > end) || (tempSize == 0 && tempID == 0) || tempSize < 0)
                        {
                            isDataNode = true;
                            break;
                        }
                        else if (reader.BaseStream.Position + tempSize == end)
                        {
                            break;
                        }
                        else
                        {
                            reader.BaseStream.Position += tempSize;
                        }
                    }
                }
                reader.BaseStream.Position = currentPos;
            }

            if (isDataNode)
            {
                data = reader.ReadBytes((int)(end - reader.BaseStream.Position));
            }
            else
            {
                // Each node at least 12 bytes (id + size + arg size)
                subNodes = new PssgNode[(end - reader.BaseStream.Position) / 12];
                int nodeCount = 0;
                while (reader.BaseStream.Position < end)
                {
                    subNodes[nodeCount] = new PssgNode(reader, file, this, useDataNodeCheck);
                    nodeCount++;
                }
                Array.Resize(ref subNodes, nodeCount);
            }

            file.nodeInfo[id - 1].isDataNode = isDataNode;
        }

Same methods

PssgNode::PssgNode ( PssgNode nodeToCopy ) : System
PssgNode::PssgNode ( int id, PssgFile file, PssgNode node, bool isDataNode ) : System