private void ReadWorldBuildingsFromIsolatedStorage()
{
var settings1 = IsolatedStorageFile.GetUserStoreForApplication();
if (settings1.FileExists("WorldBuilding"))
{
using (var fileStream = settings1.OpenFile("WorldBuilding", FileMode.Open))
{
var serializer = new DataContractSerializer(typeof(WorldBuilding));
_worldbuildings = (WorldBuilding)serializer.ReadObject(fileStream);
}
}
}