Animatroller.AudioTrigger.Program.Main C# (CSharp) Method

Main() public static method

public static Main ( string args ) : void
args string
return void
        public static void Main(string[] args)
        {
            xaudio2 = new XAudio2();
            xaudio2.StartEngine();
            var masteringVoice = new MasteringVoice(xaudio2);

            if (!string.IsNullOrEmpty(Properties.Settings.Default.BackgroundMusicPath) &&
                Directory.Exists(Properties.Settings.Default.BackgroundMusicPath))
            {
                var musicFiles = Directory.GetFiles(Properties.Settings.Default.BackgroundMusicPath, "*.wav");
                if(musicFiles.Length > 0)
                    backgroundPlayer = new TrackPlayer(xaudio2, musicFiles);
            }

            var listener = new UdpClient(10009);
            listener.BeginReceive(new AsyncCallback(ReceiveCallback), listener);

            effectManager = new EffectManager(xaudio2, 4, Properties.Settings.Default.FXPath);

            // Wait until its done
            int count = 1;
            while (true)
            {
                Thread.Sleep(10);

                if (Console.KeyAvailable)
                {
                    var key = Console.ReadKey();
                    if (key.Key == ConsoleKey.Escape)
                        break;

                    switch (key.Key)
                    {
                        case ConsoleKey.A:
                            effectManager.Play("Scream.wav");
                            break;
                        case ConsoleKey.B:
                            effectManager.Play("Violin screech.wav");
                            break;
                        case ConsoleKey.N:
                            if(backgroundPlayer != null)
                                backgroundPlayer.NextTrack();
                            break;
                        case ConsoleKey.V:
                            if (key.Modifiers.HasFlag(ConsoleModifiers.Shift))
                                backgroundVolume -= 0.1f;
                            else
                                backgroundVolume += 0.1f;

                            if (backgroundVolume < 0f)
                                backgroundVolume = 0f;
                            if (backgroundVolume > 1f)
                                backgroundVolume = 1f;
                            break;
                    }
                }

                var muteMusic = effectManager.AreAnyPlaying && autoMuteBackground ? 0.2f : 0f;
                if (backgroundPlayer != null)
                    backgroundPlayer.Volume = backgroundVolume - muteMusic;

                if (count % 50 == 0)
                {
                    Console.Write(".");
                    Console.Out.Flush();
                }

                Thread.Sleep(10);
                count++;
            }

            listener.Close();

            if (backgroundPlayer != null)
                backgroundPlayer.Stop();
            if (trackPlayer != null)
                trackPlayer.Stop();

            effectManager.Dispose();

            Thread.Sleep(500);

            masteringVoice.Dispose();
            xaudio2.StopEngine();
            xaudio2.Dispose();
        }