public Animation3DGameAction ( |
||
animationSlot | ||
animationBehavior | ||
scene | Scene | |
return | System |
public Animation3DGameAction(AnimationSlot animationSlot, Animation3DBehavior animationBehavior, Scene scene = null)
: base("Animation3DGameAction" + instances++, scene)
{
this.animationSlot = animationSlot;
this.animationBehavior = animationBehavior;
}