public override void Draw(SpriteBatch spriteBatch,Texture2D tx)
{
base.Draw(spriteBatch,tx);
Site.Draw(spriteBatch,tx);
if (MyProjectile != null && MyProjectile.ProjectileState != Projectile.PROJECTILE_STATE.STILL)
MyProjectile.Draw(spriteBatch,tx);
if (_playerHealthBar != null)
_playerHealthBar.draw(spriteBatch);
}