public CreatePlayerSessionAsync ( |
||
request | Container for the necessary parameters to execute the CreatePlayerSession operation. | |
cancellationToken | System | /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// |
return | Task |
public Task<CreatePlayerSessionResponse> CreatePlayerSessionAsync(CreatePlayerSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var marshaller = new CreatePlayerSessionRequestMarshaller();
var unmarshaller = CreatePlayerSessionResponseUnmarshaller.Instance;
return InvokeAsync<CreatePlayerSessionRequest,CreatePlayerSessionResponse>(request, marshaller,
unmarshaller, cancellationToken);
}
AmazonGameLiftClient::CreatePlayerSessionAsync ( string gameSessionId, string playerId, System cancellationToken = default(CancellationToken) ) : Task |