AllowTool.Designator_SelectableThings.ProcessInput C# (CSharp) Method

ProcessInput() public method

public ProcessInput ( Event ev ) : void
ev UnityEngine.Event
return void
		public override void ProcessInput(Event ev) {
			base.ProcessInput(ev);
			AllowToolController.Instance.Dragger.BeginListening(ThingIsRelevant, def.DragHighlightTex);
		}