Alexandria.Engines.UltimaUnderworld.Graphic.Graphic C# (CSharp) Method

Graphic() private method

private Graphic ( GraphicArchive archive, AssetLoader loader, int index, int length, int width, int height, PaletteAsset palette, int aux = null, int auxOffset ) : System
archive GraphicArchive
loader Glare.Assets.AssetLoader
index int
length int
width int
height int
palette Glare.Assets.PaletteAsset
aux int
auxOffset int
return System
        internal Graphic(GraphicArchive archive, AssetLoader loader, int index, int length, int width, int height, PaletteAsset palette, int[] aux = null, int auxOffset = 0)
            : base(archive, loader)
        {
            BinaryReader reader = loader.Reader;

            Name = index.ToString();
            if (length == 0)
                return;

            if (width >= 0 && height >= 0) {
                int[] indices = reader.ReadBytesAsInt32(width * height);
                Setup(palette, width, height, indices);
            } else {
                byte format = reader.ReadByte();
                width = reader.ReadByte();
                height = reader.ReadByte();
                Load(reader, width, height, palette, format, aux, auxOffset);
            }

            Center = new Vector2i(width / 2 - 4, height - 4);
        }