protected override void PreStart()
{
base.PreStart();
_self = Self;
_eventStream = Context.System.EventStream;
// create initial actors and bind them
if (_initiator.CreateInitialActors != null)
{
var actors = _initiator.CreateInitialActors(Context, _connection);
if (actors != null)
{
foreach (var actor in actors)
{
BindActor(actor.Item1, actor.Item2.Select(t => new BoundType(t)));
}
}
}
// accept it
_connection.MessageHandler = OnConnectionMessage;
_connection.Approve();
}