private static void SpellsItems()
{
//Spells
Q = new Spell.Skillshot(SpellSlot.Q, 505, SkillShotType.Linear, (int)Variables.QDelay, int.MaxValue, 20)
{
AllowedCollisionCount = int.MaxValue
};
Q2 = new Spell.Skillshot(SpellSlot.Q, 1100, Q.Type, (int)Variables.Q2Delay, 1200, 90)
{
AllowedCollisionCount = int.MaxValue
};
Q3 = new Spell.Skillshot(SpellSlot.Q, 250, SkillShotType.Circular, (int)0.001f, int.MaxValue, 220)
{
AllowedCollisionCount = int.MaxValue
};
W = new Spell.Skillshot(SpellSlot.W, 400, SkillShotType.Cone, (int)0.25f, int.MaxValue)
{
AllowedCollisionCount = int.MaxValue
};
E = new Spell.Targeted(SpellSlot.E, 475);
E2 = new Spell.Skillshot(E.Slot, E.Range, SkillShotType.Linear, Q3.CastDelay, 1200)
{
AllowedCollisionCount = int.MaxValue
};
R = new Spell.Targeted(SpellSlot.R, 1200);
//Items
Qss = new Item((int)ItemId.Quicksilver_Sash);
Mercurial = new Item((int)ItemId.Mercurial_Scimitar);
HPPot = new Item(2003);
Biscuit = new Item(2010);
Trinity = new Item((int)ItemId.Trinity_Force);
Sheen = new Item((int)ItemId.Sheen);
Hydra = new Item((int)ItemId.Ravenous_Hydra);
Tiamat = new Item((int)ItemId.Tiamat);
}