public static PreCastTumble ( Obj_AI_Base target ) : void | ||
target | Obj_AI_Base | |
return | void |
public static void PreCastTumble(Obj_AI_Base target)
{
if (!target.IsValidTarget(Variables._Player.AttackRange + 65f + 65f + 300f))
{
return;
}
var smartQPosition = QECombo();
var smartQCheck = smartQPosition != Vector3.Zero;
var QPosition = smartQCheck ? smartQPosition : Game.CursorPos;
OnCastTumble(target, QPosition);
}