public void OnExecute()
{
if (ObjectManager.Player.CountEnemiesInRange(800) >= 1 && ObjectManager.Player.HealthPercent <= AkaCore.Manager.MenuManager.BarrierHp)
{
AkaLib.Item.Barrier.Cast();
}
if (ObjectManager.Player.HasBuff("summonerdot") && ObjectManager.Player.HealthPercent <= AkaCore.Manager.MenuManager.BarrierHp)
{
AkaLib.Item.Barrier.Cast();
}
}